Castlevania may be one of the most recognizable 8-bit video games ever made, but its creation is as shrouded in mystery as the titular castle at the center of its mythos. Castlevania was creepy, uninviting and a little be strange, but somehow it managed to spawn one of the most prolific, complex video game franchises of all time. Here’s a few interesting tidbits you may not know about Castlevania…
1) Castlevania might be the most remade game of all time. The story of Simon Belmont’s first assault on Dracula’s castle has been retold numerous times. The NES Castlevania was followed shortly by Vampire Killer, a somewhat more Metroid-like take on the story for Japanese MSX computers, then there was an arcade version of Castlevania called Haunted Castle, then we had Castlevania IV for the SNES, which was a straight up remake of the NES game and finally, Castlevania Chronicles for the Playstation. Five games, all unique, but all telling the same story and having the same basic level layout.
2) Castlevania was inspired by classic Universal and Hammer horror films. Later Castlevania games tended to draw heavily history and folklore (with a lot of anime silliness mixed in) but the early games were purely tributes to the cheesy horror movies of the 30s through the 60s. You can see it in bosses like Frankenstein, who is unmistakably based on the Boris Karloff version, and in the oft-overlooked film perforation holes on the top and bottom of the game’s title screen. Sadly the series has since lost most of its campy personality.
It blew my mind when I first noticed those film holes on the top and bottom of this screen.
3) Castlevania’s credits are all references to people tied to classic monster movies. Another hint that the makers of the original Castlevania were having some fun with the game — the title’s credits are full of wacky names like Vran Stoker (Bram Stoker), Christopher Bee (Christopher Lee) and Boris Karloffice. Gotta love Japanese guys trying to make English puns.
4) The credits also screw up the main character’s name. The credits refer to Simon Belmont as Simon Belmondo, the character’s name in Japan. Whoops.
I suspect this game was written by guys who didn’t have English as a first language. Or second language for that matter.
5) Nobody’s quite sure who created the original Castlevania. One of the unfortunate downsides of those amusing punny credits, is that nobody actually knows who created the Castlevania series. During the 8-bit era all Japanese video game developers had to go by pseudonyms because, well, publishers thought if people knew who these guys were, they’d have to pay them more. In most cases, these pseudonyms left a hint as to who these folks really were, so we now know who created the likes of Mario, Sonic and Mega Man. Castlevania’s credits were so silly they really left no clue.
The best guess is a Mr. Hitoshi Akamatsu, but unfortunately he seems to have disappeared from the face of the planet sometime in the early 90s. John Szczepaniak has attempted to track Akamatsu down for a book on underappreciated Japanese game developers, but has had no luck. It seems the creator of Castlevania is as ethereal and hard to pin down as Dracula himself.
6) The Castlevania team worked on the largely forgotten, non-canonical Metal Gear sequel Snake’s Revenge. By all accounts, the original Castlevania team disbanded after the making of Castlevania III. The only non-Castlevania game they ever made was Snake’s Revenge, a sequel to Metal Gear designed specifically for western audiences. Metal Gear creator Hideo Kojima wasn’t even told the game was in production, and when he was found out he decided to make Metal Gear 2: Solid Snake for Japanese MSX computers in retaliation. Snake’s Revenge is now considered non-canonical, and Kojima has bashed it as a “crap little game” in interviews, but honestly, in my opinion at least, it’s actually better than the original Metal Gear.
Also, you can’t not love Snake’s Revenge boxart Snake.
7) You could save in the original Japanese version of the game. Getting through Castlevania in one go sometimes seemed nigh impossible, but it was your only option, or at least it was if you were American. The original Japanese game was made for the Famicom Disk System, a floppy-drive add on to the Japanese NES, and featured the ability to save. Just another example of everything being cooler in Japan during the 80s.