Today marks the release of the latest Metal Gear Solid game (or, to be more accurate, the slightly skimpy prologue to the latest Metal Gear Solid game) so it’s time to delve into some facts about one of the most iconic titles of the Playstation era.
Metal Gear Solid not only pushed the entire video game medium forward in a big way, but it’s a game packed full of secrets and oddities. Really, I could probably fill out three or four full articles if I ran down every Metal Gear Solid Easter egg, but for now we’ll start with these 15 tidbits about Solid Snake’s most iconic adventure…
1) Snake is an badass combination of three amazing men. Solid Snake is a mash-up of three of the raddest dudes ever to grace the silver screen. It’s fairly obvious Snake, with his gruff line delivery, mullet and eventual eye-patch was inspired by Snake Plissken, played by Kurt Russell, but apparently Russell alone wasn’t enough awesome inspiration. No, according to Kojima, Snake’s design is based on the body of Jean Claude Van-Damme and the face of Christopher Walken. Holy s–t, now I want a CGI Jean Claude Van-Damme/Christopher Walken/Kurt Russell hybrid to be edited in as the protagonist of every action movie ever.
Admit it, you now totally want to bone Snake.
2) Metal Gear Solid was originally going to be on the 3DO. Metal Gear Solid was initially being developed for the 3DO under the title Metal Gear 3. Imagine what a different gaming landscape we might have today if the Playstation’s most acclaimed title had gone to the 3DO instead.
3) The developers designed the levels out of Lego. 3D games were still a relatively new phenomenon when Metal Gear Solid was in development, so in order to get their heads around 3D game design, the game’s developers built many of the levels out of Lego beforehand.
4) Most of the game’s credited voice actors are pseudonyms. With the exception of David Hayter (the voice of Snake) most of Metal Gear Solid’s voice credits are fakes. Unlike the majority of games at the time, MGS used actual professional voice actors, but unfortunately the game didn’t have the support of the Screen Actor’s Guild, so the actors’ real names couldn’t be used. The actors’ real names would later appear in the Gamecube remake Metal Gear Solid: The Twin Snakes.
5) There are multiple ways to see Meryl pantsless. Okay, most people know about one way to see Meryl in her underpants — after you discover he dressed as a soldier, rush into the bathroom where she’s changing for some hot 32-bit butt cheeks. There’s another way though! At one point fairly early in the game you’ll be crawling through the ventilation shafts, and you’ll be able to look down into a cell and see Meryl exercising. Okay, fine, nice little Easter egg. Ah, but if you crawl out of the shaft, then back in and check on Meryl again, she’ll be doing a different exercise. Do this four times and she’ll be, uh, exercising without her pants on. You know, as one does.
Think that butt could use a few more polys.
6) You can also totally creep Meryl out if you want. So, was running into the bathroom like a goober when she was changing not enough for you? Well, after the proceeding cutscene, if you go into first person mode and stare Meryl directly in the face she’ll start to blush. Literally — her character model will get redder and redder. Oh, also, if you punch Meryl, she’ll hit you back, which actually depletes your life. Do this enough and Meryl can kill you, at which point she’ll cry out in remorse. Kojima has some strange issues with women is what I’m saying.
Yes…yes we do [stares for 10 more minutes].
7) The Meryl stuff was originally going to be even more troubling. Speaking of which, Meryl was originally going to be a pre-teen character inspired by Natalie Portman’s character in Leon: The Professional. So, did they change this because all the sexual stuff would have been totally gross if Meryl was 12? Nope! She was aged up because the weapon she carried, a Desert Eagle, couldn’t possibly be used by a young girl. That’s kind of Metal Gear in a nutshell, isn’t it? Weird and icky? That’s fine, but get the gun minutia right.