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Twenty-two years after the release of the original Doom, we’re back at square one. Id Software’s 2004 reboot of the franchise with Doom 3 has been thrown out the window, and now Doomguy is back on Mars, ready to battle the demons of Hell like a circle strafing Sisyphus. Is this latest iteration of Doom worthy of your hard-earned cash?
DOOM (2016) (PS4, XBOX One, PC)
Your jaw will drop and stay dropped for the entirety of your playthrough. Just when you think you’ve seen everything Mars and Hell can offer, Id will drop a stunning new backdrop for you to marvel at between skirmishes. The music is thumping, creeping electronica and metal that fits in perfectly with your surroundings. Textures do seem to be reused, and in general, I think Hell could’ve looked more interesting, especially considering how much it impacted me as a young Doomguy in the ’90s, but those are nitpicks. This is a game you’ll show off to people who don’t even care about games, and they will be impressed.
I was prepared to dread the platforming, but running and jumping all over Mars and Hell is like the shooting — responsive. It’s truly a treat. Few first-person shooters can deliver this well on platforming segments.
In addition to the expected remakes and PVP arenas, the community has utilized SnapMap to make music. Yes, I spent a surprising amount of time fiddling with a Doom-made keyboard and drum sequencer, hitting the cowbell in rhythm to my music and in-between shotgun blasts. So far, the best PVE maps I’ve played are in a tower defense style, where up to four players can guard corridors as demons attempt to overwhelm you and your Doomguys in their final stand.
Final Verdict: Worth a chance.
This review was based on a digital copy of DOOM provided by Bethesda.