WWF No Mercy (N64)
WWF No Mercy, which took its name from a pay-per-view that, shockingly, existed for 10-years despite never producing a memorable moment, is everybody’s favorite wrestling game. Well, okay, not everybody’s — ol’ Johnny Fire Pro over there thinks you’re an ignorant philistine for liking No Mercy, but for the rest of us, No Mercy is the quantifiable tits. Hell, the tits, ass and balls. The whole shebang.
With their N64 wrestling games developer AKI Corporation hit that sweet spot all combat games should aspire to — they had enough depth that the devoted become “good” at the game, but your little sister could still pick up the controller, mash buttons and beat you 50% of the time. Hardcore fighting fans will tell you the latter is a bad thing, but they’re just sore about losing to their little sisters so often.
“The Rock says, The Rock says, look at my taint…”
All the AKI wrestling games (WCW/NWO Revenge, Wrestlemania 2000, No Mercy) played more or less the same, but No Mercy generally felt the most solid and least glitchy of the bunch. You could do running grapples! There were ladder matches! Tagging in and out was merely annoying, not aneurysm-inducing!
AKI also understood that create-a-wrestler is why wrestling games exist. Every post-N64 wrestling game has had create-a-wrestler, but No Mercy was 100% about it. Everything you did in the game was for the express purpose of collecting more money, to buy more crap at the Smackdown Mall (record scratch) to make more hotpants-wearing obese hobo characters (18-year-old me thought all wrestlers should be Blue Meanie, okay?) The number of options were staggering, and AKI were kind enough to “forget” to delete the moves from their previous WCW and Japanese games, so without the need for any mods, you could make yourself a very passable Goldberg, Dr. Death Steve Williams or Great Muta. I’m pretty sure my character creating to actually playing ratio on No Mercy was a solid 70/30.
No Mercy’s create-a-wrestler has been modded and continues to be put through its paces to this day.
No Mercy’s one flaw worth mentioning (aside from the fact it sometime deleted all your created wrestlers just for laughs) was the Story Mode. In theory it was a major improvement over past AKI games, what with its branching paths and story roughly based on stuff that actually happened in the WWF, but it was a pain in the ass to play. It was full of near-unwinnable handicap matches (turns out overcoming the odds is harder than John Cena makes it look) and, unintuitively, you actually had to throw some matches on purpose to get certain endings and unlockables. Pro-wrestlers don’t throw matches! Did No Holds Barred teach us nothing?
Quibbles aside though, WWF No Mercy remains a high water mark for gamers and wrestling fans alike — one THQ (and now 2K Sports) have spent 15-years trying to recreate. Speaking of trying to recapture lightning in a bottle, let’s take a look at the period No Mercy was based on.