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The Shelf Life Test: Halo 4

By / 12.19.12

New game heeby jeebies, hype and reviews right at launch unnecessarily make a big release’s worth black and white. What’s lost in the usual Metacritic rush is the fact that games need to settle just like music before you properly critique it. That’s why TSS’s gamer division take its time with reviews or, as some call it, get caught playing them instead of timely publishing our thoughts.

Halo 4 (Xbox 360) received the usual gobs of praise with an initial dash of backlash. Nonetheless, it’s evident Halo’s already not the same exact game it was at launch. So we’re going to try something new here and go over the game’s worth after it’s first month of availability. Why did we pick this seemingly arbitrary time frame?

Usually if a game cracks your rotation for a month straight there’s a good chance you’ll stay with it who knows how long: ultimately yielding a proper value for your money. Plus games usually spend the first month or so ironing kinks. That doesn’t they get a pass but, when a game changes for better or worse soon after launch, it ought to be reported. Sounds fair, right? Now let’s get started.


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TAGSGamingHALOHalo 4Microsoft Xbox 360Microsoft Xbox Live

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