Tactical first person shooters have been in a bad way since The Rainbow Six series dried up. Battlefield and COD cornered the market while RS could only pump fake: leaving fans hanging. Tom Clancy’s Rainbow Six Siege looks to right the ship with and its hard to stay rational when IT LOOKS SO FREAKING AWESOME! I WANT TO PLAY IT RIGHT NAO!!!1!
*takes puff from inhaler* OK, breathe.
Heads ought to notice the mix of old and new with Rainbow Six’s methodical pacing acting as the game’s glue. Pre-mission prep and floor plans return so this isn’t the kind of game you run through with guns blazing. Destructible environments appear to have grand effects on the map so they don’t come across as gimmicky.
Plus keeping things five-on-five looks like a positive from my view. Siege requires a great deal of patience and coordination which, in my history of playing FPS, goes out the window with more soldiers in the fray. Besides, in the real world, could you imagine a bigger team of randoms rappelling down buildings and orchestrating breaches without some idiot killing the hostage? I can’t.
I have to say a game with such reliance on teamwork and strategy’s definitely refreshing. So many big-budget multiplayer games rely on instant gratification and widening audiences at the expense of individuality. Now actual details on gameplay’s scarce. However, it appears as if Ubi Soft’s proud in letting Rainbow Six BE Rainbow Six rather than a slower Call of Duty or down-scaled Battlefield. Why can’t more competitors understand such a simple concept? Well, that’s a topic for another day.
The trailer’s corny dialogue is its only drawback. No one talks like this online but perhaps slurs, screaming and French Montana playing on someone’s mic would’ve been too accurate. Picking on the voice acting’s a petty drawback when the game shows plenty of promise, though. Tom Clancy’s Rainbow Six Siege drops next year on PC, PS4 and Xbox One.