The Bioshock series is one of the most celebrated FPS series in the past decade primarily because of its intricate story lines, pristine art direction, bizarre characters and addictive gameplay. The trilogy is also probably the most intriguing on current generation platforms and Bioshock Infinite (PS3, 360, PC), its latest installation, shows you how a game can keep you thinking manydays after the closing credits end.
But with Bioshock Infinite, the plot is so complex that players will find themselves confused about some of the events during the game and sometimes even more puzzled after beating it. When considering all of its alternate realities and clues, players are susceptible to getting lost in its world. The root of Infinite‘s complexity stems from its multiple dimensions and in-game bouncing between them. There have been several descriptions, some more detailed than others.
Let’s go over a few things you might want to know after you are done just in case you missed them. For those who haven’t finished and/or played the game yet, stop reading right about…now. The following slides contains spoilers.
And if you have any that we might have missed, drop them in the comments.
1. Chronologically Complex
Above is the actual timeline adventured through Infinite. Makes sense, right? The ultimate resolution lies in that Comstock is Booker DeWitt, and Elizabeth is actually Anna DeWitt, Booker’s daughter. After Wounded Knee, Booker’s destiny is split into two paths, as show above.
But you assume Booker is dead after the multiple Elizabeth’s give him his “final baptism,” stopping the numerous cycles that Booker travels through. In fact, if you stay through the closing credits, it shows that he is taken back to the beginning with young Anna still in her crib… or is she?
The following video also reveals more details on the matter.
2. Falling From the Sky
Columbia is a huge environment. The game is very linear the further it goes, and sometimes you just want to go sky diving. You’re revived back on land when you try slip over the ledge. But the video below shows a nice glitch if you want to take that leap of faith.
3. The Significance of 122
A lot of games nowadays have cryptic messages to entice their fans, and Infinite fits right into that class. With a major emphasis on the repetition of DeWitt’s adventure, the Twins (a mysterious couple) play right along into the charade. The number 122 plays a huge role in this as well.
Right away, our protagonist is given a pistol case containing a note marked with the number 1|2|2 Players will think nothing of it bt this notes the beginning of many hints.
While doing an early puzzle in the iconic lighthouse, players have to ring three bells: once, twice and twice. Again, “1,” “2” and “2.” Similar to Bioshock 1 & 2, that lighthouse the gateway to your transportation. But instead of a submarine, you’re getting rocket to the clouds.
Soon after, the Twins ask you to flip a coin, and you get the same answer of heads, they advise, for the 123rd time. Meaning, DeWitt has been through this scenario 122 times before. In other dimensions? Who knows. Though, a chalkboard on the male twin’s body state the tally, and you fine this pair to be pretty strange.
Lastly, the date on DeWitt’s detective badge is 1/22/1892 when players encounter the loading screens. If you click the pic above, and look to the far right, there shows the date. A coincidence? I think not.
4. Hidden Music
Bioshock games are known for their quirky selection of music. And with this title, they added a Black Sabbath-esque encryption setup where you have to play the tracks backwards or screw them up to hear the message.
There are a lot of disputes about what’s heard in the video clip above. When you are given your first vigor/plasmids, you go into a trance and mystical whispers can be heard. And when screwed up…what do you here? A Shakespeare reference? Catcher In The Rye-type instructions? The game leaves players to be the judges.
This next video is related to the ambient music heard throughout the game. Some people with a lot of time on their hands heard something in the eerie tune, recorded it, and sped it up 100 times. Again, there are a couple of different tunes here. One melody, plays slower than the other.
The slower one says, “Time for me to drown to live,” playing on the symbolism of Baptism in the game, and DeWitt’s life paths once he was baptized. The faster vocals sing, “Time will finally catch up to me”, a haunting realization of what’s really going on in the game.
5. Easter Eggs
These kind of gems are prevalent in most games nowadays. The OG Bioshock titles paid much homage to the System Shock games with Easter eggs since they were spiritual sequels. Bioshock Infinite pays this same respect to Bioshock 1 & 2 along with some other surprises.
The iconic wrench from Bioshock 1 & 2 makes a cameo here. If you played through those, this was always the first weapon and a pretty good melee weapon at that. In Infinite, we get the skyhook, but it was nice citation seeing that wrench nestled in a couple of places.
Elizabeth & Songbird’s relationship is very similar to that of the Big Daddies and Little Sisters, from previous Bioshock games. Elizabeth and the Little Sisters seem to be helpless in this violent society yet they both harbor a great power. Elizabeth is equipped with teleportation and the sisters’ baost harvesting skills and invulnerability.
Songbird actually bares resemblances the the architectural build of the Big Daddies. Except, the Daddies are genetically superior humans, and Songbird is a one-of-a-kind freak of nature.
Star Wars — Very early in the game, Booker witnesses Elizabeth opening a tear into the future, landing her in 1984 Paris, with Return of the Jedi now playing in French. This is hard to catch if you don’t look to the far right, instead of gawking at her as the game encourages you to do.
“Girls Just Wanna Have Fun” — Come on, everyone knows that song. If you listen closely, the carnival tune is a distinct cover of the ’80s hit. This is another play on 1984 as this was a hit song around that time. See, everything is connected.
A lot of people missed this but, when ‘old’ Elizabeth helped Booker, they were standing over a 1984-themed NYC on the brink. It took him 72 years to get to her chambers, and as the above photo shows, new buildings and a billboard stating 1984.
Booker Plays the Guitar while Elizabeth Sings “Bye and Bye.” If you are the adventurous type, you search all through the game for every piece of content. This little nugget was well-hidden, random, but very welcome. In a hidden cellar, there is a pauper child. You just simply pick up the guitar and you start strumming, while Elizabeth sings along, feeding the kid.
Soldier’s Field looks like Disney World — For those of you that have had the pleasure of visiting a Disney amusement park, this map will look familiar. Nothing more can see described here, but if you glance, the design of the map mirrors the Happiest Place On Earth.