At What Point Should a Video Game Franchise Wrap It Up?

As gamers, we play a lot of sequels. It’s just the nature of the beast. And sequels can be a good thing: a good sequel, in gaming, takes what worked from the previous games and overhauls it, adding new mechanics and dynamics. “Batman: Arkham Asylum” was a classic, but “Batman: Arkham City” was even better. “Portal” was a surprise hit; “Portal 2” was one of the best games Valve has ever released.

On the other hand, there comes a point when sequel fatigue kicks in, and not every sequel is better than the game that comes before it. Teams can rest on their laurels instead of innovating, or worse, chase trends.

So, what do you think? When should a game franchise wrap it up? Or instead of wrapping it up, should a franchise do something else, like switch developers, change focus to a new character, or other ways to keep it fresh?

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