GammaSquad Review: ‘WWE 2K16’ Builds Momentum, But Falls Short Of Vintage Status

11.04.15 4 years ago 22 Comments

Note: You can check out GammaSquad’s review guidelines by clicking here.

It’s that time of year again; the last leaves are falling from the trees, a chill is in the air and WWE is hoping their latest video game will distract wrestling fans from the fact that nothing important is going to happen on their television until after the Royal Rumble in January. Last year’s WWE 2K15, the first wrestling game co-developed by 2K studio Visual Concepts, was missing that X-factor, but for WWE 2K16, the developers have promised, well, more. More of everything! More characters, more depth and more customization options!

But should fans be excited for a heftier helping of something they didn’t particularly enjoy last year? Is WWE 2K16 a contender, or just more of a so-so thing?

WWE 2K16 (Xbox 360, Xbox One, PS3 & PS4)

Artistic Achievement

WWE 2K16 looks largely identical to last year’s game, which is to say, it’s wildly inconsistent. Top stars like John Cena and Randy Orton, and a handful of random guys who happened to have the time to be thoroughly scanned, look uncannily like their real life counterparts. That said, most of the midcarders and basically all the legends are some degree of hilarious or awful. Diamond Dallas Page looks like he was tossed off in Create-a-Superstar, Nikki Bella has been given the legs and lower body of Brodus Clay, and the even future of the company Roman Reigns looks more like a panhandler than a Samoan prince.

Cesaro is once again the most accurately rendered guy in the game.

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