GammaSquad Review: ‘Ratchet & Clank’ Aims High, But Needs To Tighten Up Its Foundation

04.12.16 3 years ago 2 Comments

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Sony’s Ratchet & Clank series never really went anywhere, but it’s set to get a big shot in the arm this month with both a theatrical movie, and a new game. The game, simply title Ratchet & Clank, is an odd mishmash. It’s partly based on the upcoming Ratchet & Clank movie, but it’s also a remake of the original 2002 PS2 game, and contains new elements not found in either the movie or the original game. It’s all a bit perplexing, but hey, none of that matters if the game is fun, right?

Ratchet & Clank are about to become movie stars, but that doesn’t mean their games are now above criticism, so let’s put this one through its paces…

Ratchet & Clank (PS4)

Artistic Achievement

Ratchet & Clank lifts most of its cutscenes directly from the upcoming movie, but also tries to tie in most of the stages and characters from the original game. To smooth all this over, the game is framed as a story being told by unreliable narrator, Captain Qwark. It doesn’t work that well. The beginning and ending of the game, which mostly stick to the movie for inspiration, are coherent enough, but the middle is a big jumble.

Like most games in the series, Ratchet & Clank is a nice looking game. Bright, colorful, well-animated and packed with detail. That said, I’m not sure if this Ratchet & Clank is really that much better looking than the PS3 entries in the series. It really depends on the stage. The futuristic Aleero City and frantic war-torn planet Batalia are impressive, but the game’s many space station type stages are pretty run-of-the-mill. I wouldn’t say the game is stretching the PS4’s capabilities in any serious way.

There’s no denying there’s a lot going on in Aleero City.

“Busy” would be the best word to describe the game’s audio. Between Captain Qwark’s narration, Ratchet and Clank’s one-liners and various allies an enemies constantly butting in, the talking never stops. I think the game’s music may have been solid, but I couldn’t really hear it under all the chatter.

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