It has been a painfully, painfully quite couple of months on the release schedule for video games. Summer is usually bad, but this has been awful.
We’ve soldiered through with downloadable games like Dyad and Wizorb, and used it to get caught up on franchises that I’ll need to be familiar with for the upcoming fall jammed full of games. But it’s still been baffling. There have been weeks where literally four, count ’em, four games have hit the market.
Even by the industry’s standards, this is pretty bad.
The drought ends with a bang next Tuesday, though, with both Sleeping Dogs and Darksiders II. We’ll be reviewing both, and here’s why you should be excited for them.
Let’s start with Darksiders II. The original Darksiders was an enormous dungeon crawler that, a few annoying boss battles aside, was a fun and well-done game that mixed the levelling-up-via-items Zelda style with a God Of War combat system. What stood out about it the most, though, was the writing. Way, way too often these days, video game protagonists are grimdark dorks.
War, however, wasn’t a mindless killing machine. In fact the game had an ongoing theme that killing wasn’t really his first option and he only got into fights when he had to. It was nice to play a character who wasn’t utterly homicidal. The writing seems to be sticking to that with the sequel telling a parallel story about Death looking to save his brother and, by extension, humanity.
Oh, and it also has a more elaborate loot system with several armor sets and types of weapons, not to mention the map is twice the size of the enormous previous game.
Next there’s Sleeping Dogs. This has had a torturous development history. It started out as True Crime: Hong Kong, got dumped, got picked up and had a title change courtesy Square Enix and is now poised on the brink of being a surprise hit.
The early reviews have been really, really good. I admit I’m concerned about a few things: the game was originally intended to be an open world brawler, but had guns added to it relatively late in development.
Both, however, look like a lot of fun.
So, are you picking up one? Both? Neither? Tell us in the comments.
Darksiders looks good. I’m more of a strict RPG fan, and I’m actually intrigued by what has been touted as a pretty fresh loot and crafting system for a hack and slash kind of game. Fact is games like skyrim have removed so much of the linear progression of RPGs that the NPCs are no longer cognoscente of your accomplishments. Having a linear hack and slash with some RPG elements and a skill tree (hooray) will be a nice break. I’m tired of being the assassin of an emperor that gets told “we don’t need another Bard in winterhold” just because I held off on those quests until the end. The story seems decent as well. The moral ambiguity of the npcs despite their biblical allegiance. Death as a protector of man and an entity with compassion for his brother. It looks good.
Is that “four games in a week” figure supposed to be low, or high? Cause the rest of this article is about two games.
Anyway, I’m definitely more interested in Darksiders II. The first game is still on my computer waiting for me to play it, so I can’t say I’m exactly excited about the sequel yet, but it seems plausible that I will be at some point. Meanwhile, I’ve never really been very intrigued by “let’s do crime!” games, so I’ll be passing on Sleeping Dogs, unless I see a review that really surprises me.
Ill probably get D2 the same as I got the original; a year later when it’s dirt cheap. Sleeping Dogs on the other hand looks awesome.
Pre-ordered Darksiders II months ago. I am an avid fan of the first one and am rabidly foaming over here waiting for the follow-up. Release is tomorrow.
Can. Not. Wait.