Marvel comes to Disney’s bid to defeat Skylanders today, with Disney Infinity 2.0. It’s aimed at kids, of course, and there are drawbacks. But surprisingly, it’s got a lot of depth, enough that even adults will enjoy it.
When I was first contacted about Disney Infinity 2.0, they asked me if I wanted a review copy. I said sure, figuring I should be familiar with the game a bit before I interviewed people involved with the game. It was only when the box showed up that I remembered, oh yeah, this game comes with a lot of stuff.
And I mean a lot of stuff. For those unfamiliar, here’s how it works. You connect a pad with three slots to your console. One hexagonal slot is reserved for the various types of games you play, while the other two round slots allow you and a friend to place a character on the pad and boot them up in the game.
As for what kind of game you play, that depends entirely on what you put down. The game ships with what it calls a “playset,” a clear figurine that essentially contains a game that’s a few hours long for your heroes to play through and level up in. You can also get what amount to side missions, little hexagonal tokens that have you playing different minigames in the various universes, like Thor defending Asgard in a tower defense game.
In the playing, the “playsets”, and I was shipped two to try out, one for the Avengers and one for the Guardians of the Galaxy, are basically My Little God Of War. You punch and pew-pew your way through some fairly straightforward scenarios, hunt collectibles, and level up. Experienced gamers will have to crank the challenge before they find anything that’ll give them pause, and there are some issues you’ll run into. The camera is a little twitchy, and the firing lock-on is hard to use.
But, impressively, there’s some depth here. All the characters have involved skill trees which allow you to build out a character to your tastes. Just as importantly, characters play much differently depending on who you use; Iron Man’s a good utility character, Star-Lord is better softening up his opponents at range before dodging into the fray and back out, and so on.