Metal Gear Solid V: Ground Zeroes Unveils Some New Information

A new issue of Game Informer has hit, and with it, more information about Metal Gear Solid V: Ground Zeroes. Here’s what you need to know about the upcoming sneaking and shooting.

The era is 1975, and we really, really hope that extends to the music for once: Video games desperately need you to be able to stab somebody listening to John Denver or Tony Orlando. All the “controversial” stuff, like being able to slow down time when a guard spots you or enemy tagging, is completely configurable; if you don’t want to play the game like you’re really a top-secret ninja, you don’t have to.

The most interesting touches, though, apply to the series’ infamously moronic enemies. Ground Zeroes, for example, does away with the enemy alertness meters. Instead you’ll have to listen to radio chatter to determine just how alarmed guards are and what to do about it. Secondly, guards don’t just pokily wander up and down one lane or in a predetermined pattern anymore. That combined with the fact that there are multiple ways into the mission means you’ll actually be able to apply a strategy for once, instead of just doing what the game wants you to.

And the game won’t make you sit through a bunch of cutscenes, either: In fact, you can approach the missions in any order you want, and the game will fit the story around what you want to play. So, essentially, Kojima listened to every complaint players and critics actually had about the franchise, such as they were, and applied them.

Huh. We’re not sure we’re used to being actually listened to by game developers. It’s an odd feeling. We’ll be able to play this March 18th on PS3, PS4, Xbox 360 and Xbox One.

Via Game Informer