Deus Ex: Human Revolution was famous for being a great game, right until you got to the boss battles. Developed by another team, the boss fights were slugfests that were a bit out of tone for the game and punished certain builds, something its sequel is correcting.
Fighting bosses takes one of three forms, according to gameplay director Patrick Fortier:
There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether.
In truth, the boss battles from the first game were whaled on a bit too much; each one had a method of easily defeating the boss regardless of your build. That said, it still didn’t really fit in a game where you could just as easily negotiate your way out of a fight or sneak past it entirely for most of the playthrough. Although, I will admit, no boss fight made me laugh harder than this one:
I still think that’s one of the finest jokes I’ve ever seen in a video game, spending hours of plot development building up this guy, even disabling your HUD, making it an incredibly hard fight if you try to shoot it out with him… and he’s got a glass jaw you can exploit with just a little timing. Hopefully you can still one-punch the bosses in Mankind Divided; it’s going to be a lost opportunity if you can’t.
(Via PC Gamer)