Why 2014 In Video Games Was Just The Worst

We come to the end of another year in the video game industry, and what a year it was, as publishers struggled to figure out the new consoles, and the people making consoles struggled to have games on the shelves to play at all. So let’s sit down, crack open some healing potions, and open up some old wounds!

Consoles Sold To Everybody, Except Gamers

It was a banner year for both the Xbox One and the PS4, which each sold over ten million units of their consoles within a year of release, the first time this has ever happened for any home console, let alone two. Needless to say, this is due to careful marketing, clever planning and, oh, wait, no, Shuhei Yoshida, the guy basically in charge of Sony’s video games, states they have no idea who’s actually buying these things. But we know it’s not gamers! Why?

Nobody Bought Anything

Gamers are generally defined as “people who buy video games.” But this year they were mostly too busy screaming at each other on the Internet, apparently. The NPD numbers for America were consistently terrible; out of the last eleven months we have numbers for, software sales sunk by double digits for eight, and only perked up when games with months of hype came out and all those preorders went through. Maybe that was because…

Everything Got Delayed

Video games getting delays are nothing new, but this year, pretty much everything got delayed. Batman: Arkham Knight, Evolve, The Division, Battlefield: Hardline, The Order: 1886, The Witcher 3, Dying Light, The Elder Scrolls Online (well, for consoles) and those are just the games you care about. The net result was most of the year was a whistling desert. And speaking of delays…

Everything Else Probably Should Have Been Delayed

Man, so many games shipped essentially broken this year that it’s hard to pick one example. Fortunately, amid the third-party messes, the console manufacturers rose above. After all, if anybody should know how to build an online multiplayer experience, it’s Sony and Microsoft, who not only have built online multiplayer games, but also built the consoles those games run on and the networks they’re played over. So of course, they both deliver, within a month of each other, games that are so outrageously broken you’d think the Superman 64 team was still in business.