Alan Wake was one of the more underappreciated games of the past generation. An ode to Stephen King and ’80s horror with some pretty solid light-and-dark mechanics, Alan Wake was a bit ahead of its time. If Alan Wake had come out a couple years later when games like The Last of Us were reviving the horror genre, perhaps it would have been better received. Not that the game did poorly (it sold more than 4 million copies), but Alan Wake developer Remedy Entertainment wasn’t able to get Alan Wake 2 off the ground.
Alan Wake‘s creative director Sam Lake had a bit to say about their planned sequel…
“Near the end of Alan Wake, we were sitting down and talking about the sequel and where we should be taking it, on a detailed level. More or less straight from getting Alan Wake shipped, we were working on a sequel and planning on a sequel.”
For Alan Wake, from the get-go, we assumed there was going to be a sequel and we mapped things further out when it came to character, story, details and focus changes. We knew we would have to iterate and refine, but there was always a rough road map there.”
Remedy ended up making an Alan Wake 2 prototype (which you can view above) that they shopped around to publishers, but there were unfortunately no takers. Remedy is instead working on the live action/video game hybrid, Quantum Break for Microsoft.
So, is hope for an Alan Wake sequel dead? Not necessarily…
“It feels that time has only refined the ideas of what the sequel would be, which is great. It’s almost, in some ways and on some level, that all of this extra time to think it about it has made it tastier and more exciting. Only time will tell.”
Source: Polygon