GammaSquad Review: ‘TMNT: Mutants In Manhattan’ Falls Into The Ooze Of Licensed Mediocrity

05.27.16 3 years ago

Note: You can check out GammaSquad’s review guidelines by clicking here.

You’d think a good Teenage Mutant Ninja Turtles game would be a relatively easy thing to make. Those Turtle Boys are certainly perfectly suited to gaming, and Konami laid down the definitive blueprint for a fun, co-op Ninja Turtles brawler in the early ’90s. Despite that, Ninja Turtles games have been mired in the sewers for ages.

But wait, there’s hope! Teenage Mutant Ninja Turtles: Mutants in Manhattan is developed by Platinum Games, the respected studio behind Viewtiful Joe, Bayonetta and Transformers: Devastation! Does Platinum deliver the game fans have been waiting for, or does the Ninja Turtles gaming curse strike again?

Teenage Mutant Ninja Turtles: Mutants in Manhattan (PC, Xbox 360, Xbox One, PS3 & PS4)

Artistic Achievement

Shredder and Krang are up to no good, so once again it’s time for the Turtles to put their Ninjutsu and bad-joke-telling skills to the test. Despite being developed in Japan, TMNT: Mutants in Manhattan is 100% the Turtles as you know them. Raphael is a jerk, Donatello is a dweeb, Michelangelo is clinically obsessed with pizza, and Leonardo has yet to find a personality. Mutants in Manhattan breaks absolutely no new ground, but it’s nostalgic, and the game’s cut-scenes are generally fun and stylishly executed.

I’d say you should only buy Mutants in Manhattan when turtles fly, but…

The game’s cell-shaded visual style is nice enough, and a step up over the look of the past few Turtles games, but environments look like they were lifted a PS2 title. Square, cardboard box buildings and and flat, blurry textures abound. Voice acting, delivered by cast of industry vets, is solid, but the game’s music is strictly generic. Mutants in Manhattan only makes a so-so first impression, which is unfortunate, as the game doesn’t really get better once you get to know it.

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