On August 25th, gamers who registered for a chance to get their hands on Call of Duty: WWII early will enjoy the fruits of their auto-filling of name and email labor and land a spot playing the CoD: WWII beta. Sledgehammer games made it known that we wouldn’t be playing the supposedly-terrifying Nazi Zombies mode but were mum on exactly what we would be playing in the early look.
Now we know specifically what we can expect, courtesy of Sledgehammer games via PlayStation Lifestyle:
- Maps – At least three Multiplayer maps, including: Pointe Du Hoc, Ardennes, and Gibraltar.
- War – Operation Breakout. War is developed in partnership with our friends at Raven Software, is a new way to play Call of Duty Multiplayer in an immersive Allied vs. Axis fight across the war-torn village of St. Lo, France.
- Modes – Fan-favorite modes, including Team Deathmatch, Domination, and Hardpoint.
- Divisions – Enlist in the Infantry, Expeditionary, Airborne, Armored, or Mountain Division. You are not limited to any one Division, and we encourage you to try them all!
- Progression – Players will begin at Soldier Rank 1 and rank up through a limited progression to unlock weapons, scorestreaks, equipment, and Basic Training Skills.
Sadly, some of the new, shiny and interesting features won’t be making it into the beta. The biggest omission is Headquarters, which will bring players together in a common area to test weapons and socialize while waiting for group matchmaking:
- Headquarters – We’re testing the match-making of this all-new social experience, but access to this space will not be active during the Multiplayer Beta.
- Supply Drops, and Loot – These customization features that add depth and personality to your soldier will not be included in the Multiplayer Beta.
- Esports – Ranked Play, Game Battles, and our suite of competitive features will be accessible when we release in November.
- Additional content not in the Private Multiplayer Beta includes: full progression, remaining maps and modes, additional War Mode maps, and the full armory of weapons, scorestreaks, Basic Training, and equipment.
The fact that progression and certain modes and weapons are left out shouldn’t be a surprise to anyone. Betas are meant for testing matchmaking and servers as well as gathering data in an effort to fine-tune the multiplayer gameplay. The devs have touted big differences to the multiplayer and how CoD games are presented from here on out, so this is our first chance at seeing at least a little bit of the coming change.
(Via PlayStation Lifestyle)