WB Games/DC Comics
Lego Batman 2, one of like, three games I’ve returned to the store for crappiness my entire life.
The Lego Series
I know the various Lego games continue to sell like plastic hotcakes, but man, I find newer games in the series downright unplayable. The Lego games started as fun, simple, co-op brawlers and have slowly expanded into bloated, baffling, open-world brawlers. I keep waiting for somebody to stand up and scream “These games aren’t any good any more!” but nobody steps up, so let me be the first — THESE GAMES AREN’T ANY GOOD ANY MORE.
Thief is a perfect example of a series that seems like it should work as an open world experience, but so far it hasn’t. The classic early Thief games were all about very carefully designed puzzle box stages and unfortunately, ever since the series went open world with Thief: Deadly Shadows, the superlative level design of the first couple games has gone out the window like a thief in the night.
Gears of Jak.
Jak and Daxter
I suppose you could say the original Jak and Daxter was open world, but it was open world in that classic, still pretty structured, Mario 64 kind of way. For Jak II and Jak 3 (don’t you hate it when they switch between roman numerals and numbers with sequels?) they went full GTA, dropping you into convoluted, headache-inducing hub worlds. Reviews for the first two Jak sequels were good, but both games have aged poorly, and the sales figures tell the real story — each sequel to Jak and Daxter has sold less than its predecessor and interest in the series is now at an all-time low.
So, what do you think of my picks? What series do you think have been hurt by the addition of open world gameplay? Which series do you think are going to be hurt in the future by the next-gen open world craze?