4 Hollywood Trends Video Games Need To Steal (And A Couple They Don’t)

By: 04.16.14  •  21 Comments


Thanks to this movie, most kids are probably more familiar with Q*Bert than Nathan Drake or Master Chief. 

CGI Cartoons

What’s the most popular thing in movie theatres after superheroes? Colorful computer generated cartoons. Video games were founded on wacky cartoon characters havin’ adventures, and yet around the same time Hollywood started raking in billions on CGI cartoons, the video game industry abandoned its mascots. Wreck-It Ralph makes 500 million dollars and the video game industry just shrugs, and continues making brown-grey “realistic” shooters. The kind of mediocre Lego series has sold over 100-million copies largely because they’re the only colorful, lighthearted games on the market.

The Xbox One and PS4 can output Pixar-level visuals. Imagine if you will — a new Sonic the Hedgehog or Pokemon movie comes out and you can pay 10 dollars just to watch the movie, or pay 30 dollars and take home an interactive version of the movie. Every action scene from the movie would be playable at home featuring visuals that are a match for what you just saw on the big screen. It would be huge. Yes, video games can be gritty and “mature” — that’s been exhaustively proven over the past couple decades. It’s time to lighten up again.


Yeah, I know, movie remakes usually suck — why would we want video games to copy this heinous Hollywood trend? Well, because video game remakes work much better than movie remakes.

Movies are a relatively static medium — unless you’re talking about big, effects-driven blockbusters, movies from the 60s, 80s or 2000s are essentially the same. The hairstyles and slang changes, but the basic visual language and techniques are the same. As such, most movie remakes are about retelling a story that was probably told pretty darn well in the first place. There’s not a lot of point.

Video games on the other hand are rarely about the story. They’re about an experience. They’re toys, and toys can always be improved, particularly when you consider how rapidly the technology behind video games advances. A video game from the 80s and one from the 2000s are definitely not the same. We groan every time Hollywood dredges up another beloved classic from our childhoods, but come on, who wouldn’t want to play a beautiful, crisp, HD version of the original Super Mario Bros? A 3D remake of Super Metroid? A lavish modern retelling of Final Fantasy IV? It’s time the video game industry stopped letting their classics collect dust in the attic.

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