GammaSquad’s 50 Best-Looking Games Of All Time (#50 – 41)

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2K Games/Square-Enix

Hey guys, let’s talk graphics. Some oh so enlightened gamers insist they don’t matter, but come on now, they really do. Sure, gameplay is always king, but beautiful visuals can make worlds more immersive, stories more engaging and action more visceral. It’s said you eat first with your eyes, and more often than not it’s impressive graphics that get us to pick up that controller and give a new game a try. So, with E3 (a show that’s pretty much all about showing off the newest, prettiest visuals) looming, we here at GammaSquad have decided to count down the 50 best-looking video games of all time.

But how do you define “best looking”? The games on this list had to meet two criteria.

a) They need to have been technically impressive at the time they were released, and…

b) They have to have held up aesthetically (or at least have the potential to hold up aesthetically).

Basically, the goal was to avoid a list based entirely on polygon count and texture resolution or one overpopulated with recent style-over-substance indie games. Hopefully we hit that sweet spot between technology and art. So, without further ado, the first 10 entries in GammaSquad’s 50 Best-Looking Games of All Time…

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Nintendo

50) EarthBound

EarthBound was already retro when it released back in 1994. The game’s squat characters and flat colors were meant emulate the look of classic NES RPGs, but EarthBound is actually a fairly technically advanced SNES game, packing tons of detail and subtly impressive effects into every screen. EarthBound was one of the earliest cases of a game ensuring it’s longevity by looking to the past — EarthBound’s “retro” graphics hold up better today than many of the SNES’ more opulent offerings.

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Sega

49) Phantasy Star IV

Most Genesis RPGs couldn’t compete with SNES RPGs in the visual department, but for the final traditional Phantasy Star, Sega went all out. Phantasy Star IV is bright, colorful and varied, taking players from dust blown deserts, to icy tundras to grotesque towers made of living flesh. The game’s story was told through dynamic comic book-esque cutscenes that put most RPGs of the era to shame in terms of style. Just one of many examples of Sega busting ass to make art with the less powerful Genesis.

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