Another new wrinkle is an increased relationship with Alfred and the still-under-construction Batcave, with players encouraged to return to the headquarters periodically. The Batcave is also heavily featured, with the ability to transport Batman quickly and easily to different venues in Gotham City.
In the demo, Alfred was shown to have frequent interactions with Batman, including scolding him for his rough handling of GCPD officers.
“We have a ton of dialogue for Alfred,” Holmes said. “It’s kind of quirky, because you’ve got this big-scale stuff happening in the world — it’s almost like a Michael Bay movie’s happening over here, and then there’s some Joss Whedon stuff over there in the corner. It’s not quite ‘Mass Effect,’ but there’s an element of downtime. You’re going to get a richer interpersonal experience in Batman’s life.”
A lot of people played the first two “Arkham” games, but it sounds like Holmes would be happy to get even more folks on board with “Arkham Origins.” New features like post-combat analyses are designed to give players tools to become further immersed in Batman’s highly competent world.
“We definitely wanted people to get more of a sense of mastery,” Holmes said. “That was a goal. One thing that both ‘Asylum’ and ‘City,’ they let people feel good at games, because Batman’s powerful, and the games were quite well-structured from a balance perspective to give almost anyone a challenge, but that’s catered to a vast variety of skill levels. With us, what we really wanted to do was make everyone feel like they’re better, but rather than faking it by dumbing down the enemies, we’re actually giving people lots of avenues to improve.”
Batman: Arkham Origins is scheduled for release Oct. 25 on PlayStation 3, Wii U, Xbox 360 and Microsoft Windows.