Yesterday, Assassin’s Creed: Rogue got the Gamescom spotlight, and today, it’s Assassin’s Creed: Unity‘s time to shine. But how does the next-gen game look? Well, it’s time for me to retire Assassin’s Creed II But French as a joke. Why?
Because Hitman’s Creed is far more accurate, that’s why! Here’s the basic thrust of it: Instead of following a specific path to complete an assassination, you’re just given a target and multiple ways to find and kill them. How you do it, where, and getting away with it is up to you. Hmmmm…. sounds familiar!
Busting chops aside, it’s great news that the series is ditching the whole “my way or the highway” attitude that made the main story quests such a chore, and that the main missions let you handle it any way you want to, whether you want to be a human threshing machine or you actually want to use a little stealth to clear out. Also, it’s pretty and the locations are huge, which is nice.
Still… it looks playable, fun even, but Rogue looks to be the more engaging game, and not just because of the boats. No matter how you slice it, it’s still another game about another dude in another historical era stabbing other dudes for the alleged greater good. Yeah, the locations have gotten bigger and more seamless, and it must be said that the level design is definitely an improvement, but really, it’s a standard stealth game, just… bigger. Which is fine, as far as it goes, but we want more out of it.