Surprise, surprise, we’re getting a new next-gen exclusive Arkham game this year! I’ll admit, the first trailer for Batman: Arkham Knight got me feeling all tingly, but as much as I’ve enjoyed the Arkham games, they’re not flawless. After Batman: Arkham Origins more or less stuck to the status quo, I really hope Rocksteady pushes the Arkham series in its final entry.
But the Arkham titles are pretty much perfect Batman games, right? What kind of improvements are needed? Well…
Make Gotham Deeper, Not Just Bigger
As I’ve mentioned before, one of my general pet peeves are open worlds that focus merely on size instead of depth and interactivity. Rocksteady is promising a Gotham large enough that you need a Batmobile to get around it for Arkham Knight, but I also want greater depth. I want to be able to infiltrate almost every building I grapple on. I want to be able to sneak into the GCPD and rifle through their files and evidence locker. I want a fully explorable Wayne Enterprises building. I want to be able to sneak into Commissioner Gordon’s house and leave bat-shaped mints on his pillows.
Population of Gotham — 100,000 goons, and one lady in a catsuit who’s already taken by the one guy in a bat suit. No wonder everyone’s so cranky.
Let Gotham Have Some Citizens Who Aren’t Criminals or Cops
Continuing on with this idea of a realer, deeper Gotham, I don’t want Gotham to be solely populated by thugs and the occasional cop or lady in a catsuit anymore. I want NPCs. I want Gotham to feel like a populated, lived-in city in need of defending, not a wasteland beyond all hope.
Let Me Leave My Mark
Finally, I want my crime busting to actually have some sort of appreciable effect on the city. If I take out a criminal gang in one neighbourhood, I want to see citizens returning to the now-safe streets. I want to see public opinion turn in my favor the more good deeds I do until their erecting statues in my honor.