Virtual Reality Check: Everything You Need To Know About Oculus Rift, PlayStation VR, And HTC Vive

and 03.21.16 3 years ago 4 Comments

Oculus Rift/Sony

Whether you’re ready or not, the video game industry is diving headfirst into the science fiction-like realm of virtual reality. Almost all the news coming out of last week’s Game Developers Conference was related, in some way, to virtual reality, and over the coming months, the three leading virtual reality headsets — the Oculus Rift, HTC Vive and PlayStation VR — will all hit the market.

But what if you don’t know an Oculus Rift from a View-Master? How much do these VR headsets cost, what do you need to use them, and, most importantly, are they any good? I’ve gathered up all the pertinent information, along with hands-on reports from Uproxx’s own Mark Shrayber, who attended this year’s GDC and got to test out the Rift, Vive and PS VR in person. Here’s the real story on virtual reality…

Oculus Rift


Oculus VR

When’s It Come Out?

March 28, 2016

How Much Does It Cost?


What Else Do You Need to Use It?

A fairly beefy PC with a top of the line graphics card, and at least 8GB of RAM. If you don’t already have something like that, expect to shell out $1,000 (at least).

The headset that sparked the current revival of interest in virtual reality, Oculus Rift found initial funding on Kickstarter back in 2012. Originally, Oculus was pitched as a relatively low-price device that would make VR accessible to mainstream consumers, but that goal seemed to change when Oculus was acquired by Facebook for a whopping $2 billion in 2014. In the end, a hefty $600 Oculus price tag was announced early this year.

In terms of specs, the Oculus Rift offers 2160 x 1200 resolution, a 90Hz refresh rate and a 110 degree field of view, which is as good or better than any of the other upcoming headsets. The Oculus ships with an Xbox One controller, although the somewhat odd, hoop-shaped Oculus Touch motion controller is coming out later in 2016. No word on what they’ll cost yet. In terms of function, the Oculus is meant to be a more traditional gaming device – basically, you stand or sit in one place while using it, with boogieing around not encouraged.

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