‘Chainsaw’ gets Twisted in 3D

10.09.09 8 years ago 2 Comments

Vortex/Dark Sky Films

One of the best part-time or temporary jobs I ever had (and I’ve had a bunch) was when I played Leatherface for the Halloween Horror Nights at Universal Studios Hollywood.  So much fun.  People are absolutely terrified of that character if you’re a big guy, and there’s something liberating about hiding your face away and spending a few weeks scaring the holy hot damn out of as many people as possible.

Leatherface is one of the most recognizable and durable of all the modern horror icons.  He’s survived sequels, remakes, and more corporate reshuffling than seems reasonable.  And now, it looks like Twisted Pictures is planning to dress him up and take him out one more time, and they’re planning to do it in 3D.

Inevitable, wasn’t it?

Stephen Susco’s a solid horror writer, and I’m curious to see what riff or bent he’ll add to the character.  The only real reason to do this is if you’ve got something to add, something that twists it or recontextualizes it, and I mean something beyond the technical trick.

How did Twisted end up with the character?  Well, here’s what Variety‘s Michael Fleming reports:

“The series had been launched at New Line with a remake and a prequel produced by Platinum Dunes, the genre company run by Michael Bay, Brad Fuller and Andrew Form.

Deals had been made on a per-pic basis with “Chainsaw” rights-holders Bob Kuhn and Kim Henkel, the latter of whom wrote the original 1974 pic with director Tobe Hooper. Talks fell apart with Platinum Dunes. The Twisted Pictures deal is for multiple films, sources said.

Interesting.  Didn’t know that was a per-film deal that Platinum Dunes had.  I wonder if all of their projects are like that, or if it was something that Bob Kuhn and Kim Henkel insisted on in particular.  If that’s the case, I wonder what made them strike a multi-picture deal with Twisted.  Must be a really interesting take, or a really lucrative one.

Either way, Twisted’s talking to Lionsgate, and I’d expect to see this one take a lightning fast path through development and end up onscreen sometime next year.

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